RecycleView滑动冲突


简介

RecycleView嵌套滑动的冲突
1.当一个大的RecycleView中的item也是一个RecycleView的时候,滑动的时候,就会出现滑动不顺畅,比如我在子的RecycleView中斜着滑动的时候,
为什么是里面的RecycleView 获取到了事件,可以左右滑动,上下滑动的时候,为什么是外面的RecycleView获取到了事件,可以上下滑动?

首先查看我们的RecycleView的继承关系,发现他是继承了ViewGroup的,事件的传递是从外层往里面传递的

public class RecyclerView extends ViewGroup implements ScrollingView, NestedScrollingChild

事件的传递是会有父容器调用了 public boolean dispatchTouchEvent(MotionEvent ev) 方法,来触发的,然后执行里面的代码,下面大致的说下事件的流程

@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }

        // If the event targets the accessibility focused view and this is it, start
        // normal event dispatch. Maybe a descendant is what will handle the click.
        if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
            ev.setTargetAccessibilityFocus(false);
        }

        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

            // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) {
            这边的判断可以通过设置requestDisallowInterceptTouchEvent 来设置这个flag,假设没有设置,默认情况没有
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                首先会执行这个方法,判断是否需要拦截事件,并且接受这个返回值,如果这个intercepted返回的是为true的话
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

            // If intercepted, start normal event dispatch. Also if there is already
            // a view that is handling the gesture, do normal event dispatch.
            if (intercepted || mFirstTouchTarget != null) {
                ev.setTargetAccessibilityFocus(false);
            }

            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            如果上面的intercepted返回true的话,就不会往里面执行,里面的操作主要是遍历每一个孩子,给孩子重新的排序,然后查看哪个孩子需要接受这个事件
            if (!canceled && !intercepted) {
                // If the event is targeting accessiiblity focus we give it to the
                // view that has accessibility focus and if it does not handle it
                // we clear the flag and dispatch the event to all children as usual.
                // We are looking up the accessibility focused host to avoid keeping
                // state since these events are very rare.
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);
                    得到孩子的个数,这里的newTouchTarget很重要,当这个不为空的时候,表示已经找到了可以接受这个事件的item,下次就不会再次的遍历查找,直接将事件给当前的item
                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }
                            判断当前的item,是否有资格接受到这个事件,比如是要可见的,没有执行动画,点击的范围在这个item里面
                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            遍历调用child的dispatchTouchEvent方法,如果当前的child为ViewGroup的话,就遍历执行刚才的步骤,如果是View的话,就会执行onTouchEvent方法,判断是否有接受这个事件,如果往里面执行代表有接受的chiild
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                注意这里会为newTouchTarget 赋值,值为当前可以接受事件的child
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                当找到了一个可以接受事件的item之后,就没有必要循环了
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

            // Dispatch to touch targets.
            如果上面一上来就给onInterceptTouchEvent 返回值为true,或者这个返回值为false,再里面遍历循环child的时候,如果都没有人接受事件的话,那这个mFirstTouchTarget 就没有赋值,就会往里面执行,里面的方法主要是看第三个参数
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {

                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

            // Update list of touch targets for pointer up or cancel, if needed.
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }

        if (!handled && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled;
    }

dispatchTransformedTouchEvent函数中的关键代码为:如果child为null,就执行super.dispatchTouchEvent(),这个就会执行View对应的方法,如果不为空,就执行对应的child中的dispatchTouchEvent方法

 // Perform any necessary transformations and dispatch.
        if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }

            handled = child.dispatchTouchEvent(transformedEvent);
        }

View中的dispatchTouchEvent 关键方法的实现为:

  if (onFilterTouchEventForSecurity(event)) {
            if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                result = true;
            }
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            如果有设置onTouchListener返回true的时候,也表示事件已经消耗量
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }
            这边就会调用onTouchEvent方法,用来判断是否要消耗这个事件
            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }

RecycleView中onInterceptTouchEvent 关键函数的实现

 @Override
    public boolean onInterceptTouchEvent(MotionEvent e) {
            case MotionEventCompat.ACTION_POINTER_DOWN:
                mScrollPointerId = e.getPointerId(actionIndex);
                mInitialTouchX = mLastTouchX = (int) (e.getX(actionIndex) + 0.5f);
                mInitialTouchY = mLastTouchY = (int) (e.getY(actionIndex) + 0.5f);
                break;

            case MotionEvent.ACTION_MOVE: {
                final int index = e.findPointerIndex(mScrollPointerId);
                if (index < 0) {
                    Log.e(TAG, "Error processing scroll; pointer index for id " +
                            mScrollPointerId + " not found. Did any MotionEvents get skipped?");
                    return false;
                }

                final int x = (int) (e.getX(index) + 0.5f);
                final int y = (int) (e.getY(index) + 0.5f);

                if (mScrollState != SCROLL_STATE_DRAGGING) {
                    final int dx = x - mInitialTouchX;
                    final int dy = y - mInitialTouchY;
                    boolean startScroll = false;
                    如果是外层的recycleView的话,可以上下滑动,不可以左右滑动,所以canScrollHorizontally 这为false,canScrollVertically 为true,这俩个不可以同时为true
                   那如果是里层的recycleView的话,可以左右滑动,不可以上下滑动,所以canScrollHorizontally 为true,canScrollVertically 为 false,这俩个不可以同时为true
                    所以当里层的recycleView左右滑动的时候,而且左右滑动的距离大于mTouchSlop 的话, startScroll = true;就代表拦截了,然后执行onTouchEvenet方法,执行里层的recycleView的左右滑动,这样父类就接受不到了事件,
                    if (canScrollHorizontally && Math.abs(dx) > mTouchSlop) {
                        mLastTouchX = mInitialTouchX + mTouchSlop * (dx < 0 ? -1 : 1);
                        startScroll = true;
                    }
                    所以当外层的recycleView上下滑动的时候,而且垂直滑动的距离大于mTouchSlop 的话, startScroll = true;就代表拦截了,然后执行onTouchEvenet方法,执行外层的recycleView的上下滑动
                    if (canScrollVertically && Math.abs(dy) > mTouchSlop) {
                        mLastTouchY = mInitialTouchY + mTouchSlop * (dy < 0 ? -1 : 1);
                        startScroll = true;
                    }
                    if (startScroll) {
                        setScrollState(SCROLL_STATE_DRAGGING);
                    }
                }
            } break;
        }
        return mScrollState == SCROLL_STATE_DRAGGING;也就是如果  startScroll = true;的时候,这里就返回true,就代表拦截了这个事件,根据上面的分析,这里就会执行自己的onTouchEvent方法,
    }

文章作者: AheadSnail
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